GB Studio 4.2 Gameboy Development Reference

GB Studio is a great way to start making your own Gameboy Game. However, documentation on in depth functionality is sparse, so I have created this engine reference, GBVM instruction set, and plugin API documentation for fellow developers.

Also make sure to check out the GB Studio Homepage and GB Studio Central for more resources.

About

This reference documents the internal engine architecture, C API, GBVM instruction set, and plugin system of GB Studio 4.2.2. It is intended for developers creating custom scene type plugins, event plugins, and editing scene event scripts directly in .gbsres JSON files. The information is derived from the GB Studio engine source code (engine version 4.2.2-e1) and verified through real-world plugin development on the Afterburn project.